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Old Dec 23, 2008, 06:42 PM // 18:42   #1
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Question Ranger Heal...

I haven't played in a long time but when i played in the past few days i liked my build but i found out i can make it better if i didn't wasting 11 attribute points on troll Unguent so any one know of a good ranger heal without wasting a lot of attribute points?
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Old Dec 23, 2008, 07:19 PM // 19:19   #2
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Nah, that's pretty much the only ranger heal worth while, but when you say you're "wasting 11 attribute points," do you mean you have 11 wilderness survival when Troll Unguent is the only WS skill you use? If that's the case, you shouldn't pack so much into Wilderness Survival. In fact, in PvE, I rarely carry TU. With decent heroes, you just don't need it very much, and when I do carry it, I put very little into wilderness survival.

Long story short, Troll Unguent is pretty much the best (least crappy, rather) healing skill in the ranger line whether you like it or not.
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Old Dec 23, 2008, 07:24 PM // 19:24   #3
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[heal as one]
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Old Dec 23, 2008, 07:28 PM // 19:28   #4
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ever consider the possibilities of a monk hench/hero?
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Old Dec 23, 2008, 07:36 PM // 19:36   #5
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If you are talking about pve then apollo is correct. If you are only specing into WS because of troll then drop the heal. As someone on the forums once mention, do not think of it as loosing a self heal but gaining another skill slot in which you can preform whatever role you are intended, and thus make the job of your healer better. [I.E there are a ton of pve skills that would be great.]

The only decent self heal that I can think of with out any spec is [restful breeze] but you will have to go monk secondary and cannot use a skill.

But my first opnion still stands, drop the selfheal
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Old Dec 23, 2008, 07:44 PM // 19:44   #6
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Ok ill remove and add Mending Touch or Antidote Signet when i get blind or something.
Thx for the ideas

Last edited by shadow 235; Dec 23, 2008 at 07:47 PM // 19:47..
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Old Dec 23, 2008, 08:28 PM // 20:28   #7
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If your secondary is Monk you can simply use [[Healing Breeze] instead of [[Troll Unguent]. It doesn't take many points in Healing Prayers (just leftovers). Even then, it's really only for emergencies like when the group's healers (whether human, hero, or hench) are out of energy or dead - you should mostly rely on the healers.
If your secondary is not Monk, you can still use TU, just don't put so many points in WS - TU (like the HB) doesn't need to be maxed out to be effective. Just a few leftover points will do.

Last edited by Quaker; Dec 23, 2008 at 08:34 PM // 20:34..
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Old Dec 23, 2008, 09:22 PM // 21:22   #8
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Even taking Troll, you don't need 11 WS. At 11 WS, you'd be getting +8 health regen, but you also get that at 10 attribute points. Dropping down to 4 attribute points gets you +5 regen, and cen be gotten with 3+minor rune.

Not sure why you feel a need for such a high health regen, especially when it is a slow activation anyway. I'd recommend staying with Troll Unguent for the self heal, but not spending so many attribute points on it. Regen isn't really a heal, but the regen is worth having to support your teams healer(s) depending on what you are doing. Even wanting a heftier regen, you can get by with far less than 11 and be effective with it.

Lastly, this should be asked in the Ranger forum for more discussion
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Old Dec 23, 2008, 09:24 PM // 21:24   #9
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rangers heal?
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Old Dec 23, 2008, 09:34 PM // 21:34   #10
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healing springs :P
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Old Dec 23, 2008, 09:38 PM // 21:38   #11
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Quote:
Originally Posted by jackinthe View Post
rangers heal?
Only in some odd farming build. Seriously, let the Monks do the healing, the Necroes the corpse-raising, the Assassin the ganking and your ranger doing the interrupting/Barrage spamming.
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Old Dec 24, 2008, 06:07 PM // 18:07   #12
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try using a defensive skill like whirling defense or lightning reflexes to prevent damage to yourself. assuming you are bringing a healer with you in your adventuring, this is usually sufficient.
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Old Jan 09, 2009, 01:44 AM // 01:44   #13
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thank you for the good ideas ill try out most of the things you told me
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Old Jan 09, 2009, 03:24 AM // 03:24   #14
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the typical ranger shouldnt need a heal. stick to stances. with 100 elemental defense, and 50%-75% block, you should be the healthiest target. rangers are very durable.

try something like this i guess:

[apply poison][savage shot][distracting shot][burning arrow][screaming shot][lightning reflexes][natural stride][res sig]

11 + 3 expertise (major rune and headpiece)
10 + 1 WS
11 + 1 Bow skillz

the above build is very basic but effective for most areas. the first 4 skills are the staple, the last 4 are interchangeable
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Old Jan 09, 2009, 06:27 AM // 06:27   #15
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Quote:
Originally Posted by The Red Messenger View Post
the typical ranger shouldnt need a heal. stick to stances. with 100 elemental defense, and 50%-75% block, you should be the healthiest target. rangers are very durable.

try something like this i guess:

[apply poison][savage shot][distracting shot][burning arrow][screaming shot][lightning reflexes][natural stride][res sig]

11 + 3 expertise (major rune and headpiece)
10 + 1 WS
11 + 1 Bow skillz

the above build is very basic but effective for most areas. the first 4 skills are the staple, the last 4 are interchangeable
Not possible to get those numbers. I assume it was a typo, but you would be able to hit 11-10-10, not 11-10-11. Or you could use 12-10-8 or 11-11-8, but unless wanting Natural Stride to last longer, you don't really need that much in Wilderness Survival for the poison duration. You could easily run a 12-10-8 with that build and have the poison last long enough. Self healing is for emergency purposes, and as noted, you shouldn't need it often, if at all when playing on a team with healers. The stances provide you enough defense to survive while the healer does what they are supposed to.
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